![]() Having experienced some very bad performances because my brain was engaged in tech for the hours before the gig, I have vowed to keep all gig tech on the K.I.S.S. Speaking as a person who is extremely intolerant of latency, plugins are probably the last thing I would want to use for processing my live instruments OTOH, even 5 minutes of downtime is an eternity in the middle of a set with audience watching. In the studio you can just stop the clock while you troubleshoot and most clients will be understanding. Having seen some very bad computer crashes in the studio, a DAW is probably the last thing I would want to be relying on at a gig. Having seen some very bad things happen to gear at gigs, (falls, theft, beer spills) a laptop is probably the last thing I would bring to a gig However for bigger live shows the laptop version of Cubase would be better I suppose. To make the setup even more compact, what about using Cubasis on Mac or Android? Would that work for what I'm looking for? I'm actually looking to do some busking as well with battery powered amps like the Roland Cube Street EX, so using Cubasis might be good for that as it's much more compact and portable that lugging a laptop about. I just wondered if anyone here does this? Why lug around a ton of equipment when it can all be generated in a DAW? ![]() Is using a DAW live the way to go, or not? Obviously we'll still be playing all our parts live. How would I set up monitors (or in ear monitors)? And would we still need an external mixing desk? I guess I would take the line outs from this and run it straight into the PA system. I guess I'd need an interface with enough inputs to handle every instrument going into it. I currently run Cubase on a Windows 10 laptop with a Tascam USB interface. However I need to know, can it work with a live band, is it practical? Could it be possible to run all guitars and mics through Cubase and use the vocal effects, and the guitar amp VSTs such as Amplitube? If so, is it possible to set up a MIDI foot controller to change guitar sounds during a song, or is that only possible if i use Amplitube as a standalone VST outside of Cubase? What about changing vocal effects within a song too, can that be done by a controller? I would also use the VST synths in Cubase for the keyboard parts. I'm starting a new rock band, and I'm thinking about using Cubase live as it's great sound quality and can do so much. It's been great for recording and song writing. If we did that, then it would take a long time to load plugins when you used them in the project, and that might impede workflow.So I'm a big fan of Cubase, having switched over to it last year. Have you tried the searching? You can type any small portion of a plugin's name to find it.Ģ. And I've been surprised that it is only a little better now I've upgraded the insides of my Pc to a Ryzen 3800X, N2 main drive with 3600 overclocked fast ram, but saying that, projects that crippled M8 and M9 previously are single CPU figures now.ġ. I request this to speed up the startup as I get bored watching and waiting for the scanning to finish. I noticed (when I forget you cannot drag and drop) you can drag a vst onto the interface and it will report already added or it will be added, so I can't see a need to recheck plugins every time M9 loads. But showing developer, or just larger "box" would be better than scrolling over and over again down a long list.Ģ Ability to turn scan vst's off after the first "run". For me I'd like drag and drop into the Fx slot on the mixer. I would prefer to have option "b" - I think it would be a very useful feature.ġ Having acquired loads and loads of plugins over the years I would like a better selection method rather than scrolling down a long, long list of Fx. I would like to not have to do that either by a) having mixcraft save the status of the "mon" on those tracks when the file is saved so it loads up ready to go, or b) having a new track type that would just take an audio input and patch it to an output bus (with the ability to add effects and sends) without the overhead of recording it (no "arm" or "mon" needed). Now I have to use a standard audio track which is OK except I have to "mon" those tracks every time I load a new song to be able to mix those tracks to the output bus. To mix in mixcraft (and avoid using my hardware mixer) I can bring in a few live sources (keyboard, mic & guitar) through separate channels on my audio interface. I use pre-recorded backing tracks (audio & midi) and a "chord sheet/lyric" video along with live instruments. I want to use MixCraft as a virtual mixer for live performing. New track type: Direct in or patch point - not sure what to call it:
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